Fixed item sets
Each skill-and-seed identity appears in one Wave 1 form only. Generator changes require a new content version and wave manifest.
VERSION-FROZEN PILOT CONTROL
Assign students without names or accounts. Every six consecutive participant slots distribute one student to each fixed form; item order and answer position then counterbalance reproducibly across cycles.
STEP 01 · ASSIGN
Record only the slot in your private roster. Do not enter a student name, email, school, or other identifier into DAT TRAIN.
PAT-W1-2026A · cycle 1
https://dattrain.com/?pilot=PAT-W1-2026A&participant=1The slot is not included in the exported pilot CSV.STEP 02 · CONTROL
The manifest freezes every form’s item identities. The blank 120-slot roster distributes 20 students per form and completes the answer-position counterbalance cycles.
DESIGN LOGIC
Each skill-and-seed identity appears in one Wave 1 form only. Generator changes require a new content version and wave manifest.
Slots rotate A through F. Sequential recruitment therefore keeps form sample sizes within one participant.
Within-family item positions rotate by cycle. Correct answer positions cycle deterministically while stable option IDs preserve scoring.
Forms cover matched observable structures, but no form is called easier, harder, or score-equated before expert review and pilot evidence.
WAVE MANIFEST
Every form follows official PAT family order. Expand a card to inspect its non-secret skill and seed manifest.
Keyholes1 · 2 · 3 · 4
TFE20 · 23 · 30 · 42
Angle ranking42 · 46 · 39 · 44
Hole punching58 · 59 · 60 · 62
Cube counting77 · 81 · 78 · 80
Pattern folding96 · 97 · 98 · 100
Keyholes6 · 5 · 11 · 12
TFE21 · 24 · 43 · 31
Angle ranking58 · 53 · 40 · 45
Hole punching61 · 63 · 67 · 64
Cube counting86 · 83 · 79 · 84
Pattern folding99 · 105 · 101 · 102
Keyholes7 · 9 · 14 · 22
TFE22 · 28 · 44 · 32
Angle ranking60 · 54 · 41 · 52
Hole punching65 · 66 · 69 · 74
Cube counting97 · 88 · 82 · 98
Pattern folding109 · 112 · 103 · 108
Keyholes15 · 29 · 10 · 17
TFE27 · 39 · 46 · 34
Angle ranking76 · 55 · 43 · 57
Hole punching70 · 68 · 76 · 75
Cube counting99 · 89 · 85 · 107
Pattern folding115 · 117 · 104 · 110
Keyholes8 · 13 · 18 · 23
TFE29 · 47 · 33 · 52
Angle ranking84 · 61 · 47 · 65
Hole punching71 · 72 · 84 · 77
Cube counting91 · 93 · 87 · 108
Pattern folding119 · 125 · 107 · 114
Keyholes16 · 42 · 44 · 24
TFE35 · 40 · 50 · 36
Angle ranking86 · 63 · 48 · 66
Hole punching78 · 73 · 97 · 79
Cube counting106 · 102 · 95 · 90
Pattern folding120 · 131 · 111 · 127
PILOT CONDUCT